DROP FINDER

Search any item or mob to see drop sources and probabilities. Data extracted directly from the live server code.

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Rates marked with a color dot scale with your mastery level per mob.
Purple = ultra-rare ×100 · Red = rare ×10 · Orange = uncommon ×3 · Jackpot = boss ×50 · Midtier = boss ×10

How it works

When a mob dies, the server rolls multiple gates that determine what (if anything) drops. This page shows the combined probability for each item-source pair, based on the exact formulas in server/Game.cpp.

Drop paths

  • Generic pool — by monster tier (iGenLevel). Primary path for most weapons and armor. Controlled by primary-drop-rate and secondary-drop-rate in Settings.cfg.
  • Rare drop — independent iDice(1,45)==13 gate per mob. Produces legendary rings, necklaces, and specific weapons like Medusa Sword.
  • Boss multi-drops — Wyvern, Fire-Wyvern, and Abaddon roll their own loot tables multiple times per kill (15, 15, and 20 rolls respectively). Rates shown are cumulative per-kill.

Rates reflect a rating-neutral player. High or low rating shifts the secondary gate slightly. Last rebalance: .